Organization ROI: Reduce bugs that arise from miscommunciation. Create classes to unwind many common design problems.
Engineer ROI: Create missing classes by following existing code.
Non-local interactions cause few bugs, but those bugs are particularly hard to find and fix. This change series prevents those bugs by eliminating existing non-local interactions without making stories take longer.
Organization ROI: Reduce bugs that arise from miscommunciation. Create classes to unwind many common design problems.
Engineer ROI: Create missing classes by following existing code.
Organization ROI: Decrease duplicate code and God Classes, reducing testing, implementation, and bug costs.
Engineer ROI: Move code onto whole value classes from procedures that use God Classes.
Organization ROI: Reuse code more.
Engineer ROI: Separate parts of a method, unwinding their dependencies and testing each part separately.
Organization ROI: Leverage prior technical investments to improve broad swaths of your code base.
Engineer ROI: Change the code base to use the objects you extracted from the utility class.
Organization ROI: Prevent bugs due to data sharing between adjacent parts of the code. Improve one technical debt without having to fix it all at once.
Engineer ROI: Reduce God Classes without waiting for full-system analysis.
Organization ROI: Prevent bugs due to data sharing between remote parts of the code. Update remote parts of the code separately.
Engineer ROI: Split one set of code that works with the God Class to use something simpler.
Organization ROI: Reduce bugs arising from spooky action at a distance. Implement stories without touching as much semi-related code.
Engineer ROI: Disentangle the less common coupling issues.